
A beginners guide to Linear Workflow.
It's also available on YouTube. Part 1 | Part 2
A quick technique for modelling weld joints on mechanical objects.
Overview of Christian Bloch's awesome sIBL plugin.
A detailed look at Denis Pontonnier's Sunsky Plugin in conjunction with the SunSpot Motion Modifier.
Explores the Node Editor to create a brushed metal appearance.
A look at understanding the SSS2 Shader in the Node Editor.
Experimenting with the Sigma Node Shader.
A look at the various methods for importing SolidWorks models into LightWave.
A few tips when working with FiberFX Strand Modeler.
Shows a quick to model Tinsel using FiberFX Modeler.
Step by step guide to setting up LightWave ScreamerNet on Windows.
Explains the process for importing Illustrator EPS / AI files into LightWave Modeler.
Shows how to use LightWave itself to build a movie file from a sequence of frames.
Allows interpolated animation of the Camera Limited Region tool in LightWave Layout.
Sets the camera framesize based on standard paper sizes and DPI / PPI. This script is was updated and included in LightWave 11, but this older version is available here for those on previous versions of LightWave.
Saves render settings and render times to a user specified log .txt file, it saves indivudual frame times as well as total render time.
Please note this script needs updating for LightWave 11, it will still records times correctly, but may complain about some settings that have changed.
Allows you to render a sequence using F9 over F10, someone asked for it, not entirely sure of the use of it! Might wanna also grab Mike Wolf's db&w Tools which has 'ROTL' (a null image viewer).
Brings up a UI that shows a searchable list of Layout installed plugins, these can also be executed saving the need to add buttons to your config when testing out plugins.
Brings up a UI that shows a searchable list of Modeler installed plugins, these can also be executed saving the need to add buttons to your config when testing out plugins.
Allows moving of geometry to other points in the mesh, also hooks up with the Coord Tools Pack. It has a number of options that make it quite flexible.
Selects polys that have the same normal direction as the first picked poly, also has a tolerance setting to allow polys within a + / - angle of the originally selected poly normal to also be included.
Allows scaling of geometry based on measurement of two points, the user then specifies the real dimension that distance should be, has a number of options that make this script very flexible.
Assigns all selected polys (or connected) with a unique surface name, has intelligent naming so that the names in the surface editor appear in the correct order. You can also apply random surface properties too.